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seashores
an international journal to share the spirit of haiku

 

The objective of seashores is to share haiku from all over the world and explore how the way and the spirit of haiku, with its power to connect us to nature and our world can play a role in poetry and our lives in general.

 

ONLINE EVENTS

seashores is looking to hold three to four online haiku events every year for the subscribers, contributors and the haiku community. These may be workshops, discussions on haiku or competitions and will be announced by email and via social media

 

First event:     KNOCK-OUT HAIKU TOURNAMENT / 24 October 2020

 

The first event is scheduled for SATURDAY 24 OCTOBER (7.30PM/Dublin, Ireland Time) and will be a fun haiku tournament with a similar format to international sporting competitions such as the soccer or rugby world cup or the UEFA Champions League, with a pool phase guaranteeing all players a minimum number of “matches” and then a knock-out phase. See more information on format below.

 

It will be held via Zoom. Participants and spectators only require a free version of this software.

 

Prizes: Cash and Haiku books (TBC)

 

REGISTRATIONS. The deadline to register as a player is Wednesday 30 September. Deadline to register as a ‘spectator’ is Sunday 18 October.

 

To register as player:

Please send an email to haikuspirit@haikuspirit.org and seashoreshaiku@gmail.com advising your interest to register and your:

-        Fist name and family name; country of residence.

-        Email address and zoom name account (if different) which will access the event. You will then receive an email with various information including a request to confirm acceptation of participation...

To register as a ‘spectator’:

Please send an email to haikuspirit@haikuspirit.org or seashoreshaiku@gmail.com advising your interest to register as a spectator, your name and first name and country of residence.

 

TOURNAMENT FORMAT

 

This is a live tournament held online via Zoom which includes two stages:
1. The Pool Phase, which guarantees each Participant a minimum of 3 Matches
2. The Knock-out Phase which includes Quarter Finals (QF), Semi Finals (SF) and Final (F).

Confirmation of the format will be notified to registered Participants before the Tournament:
16 Participants: 4 Pools of 4; Winner and Runner-up of each Pool qualified for the Knock-out Phase.
20 Participants: 5 Pools of 4; Winner and Runner-up of each Pool qualified for the Knock-out Phase.
32 Participants: 8 Pools of 4; Winner and Runner-up of each Pool qualified for the Knock-out Phase.

A draw will determine the Pools and will be communicated to the Participants before the Tournament.

 

RULES

Participation and General Rules

·        Besides technological requirements (Internet connection, software, equipment…) all Participants must duly register and confirm by email they accept the participations rules which will be sent to them. These includes:

o   Each Participant should have a minimum of 25 haiku (in English; published or unpublished) at disposal and declares he/she is the author of these haiku.

o   Each Participant must provide his/her first name, family name, country of residence and email address

o   During the Tournament, each Participant should switch the video on (but this is not compulsory) when it is his/her turn to read his/her haiku.

·        There will be 3 Judges and 1 Facilitator (no vote if not a Judge). The Facilitator may be a Judge.

·        All decisions by the Judges are final.

Match Rules

All Matches will be played over 3 Legs following this process:

·        Leg 1:
Player 1 will have app. 30 seconds to read his/her first haiku twice (Haiku 1). Then Player 2 will have app. 30 seconds to read his/her first haiku twice (Haiku 2).

o   The three Judges will vote for Haiku 1 or Haiku 2. The Player whose haiku obtains 2 or 3 votes is declared winner of Leg 1.

o   The Facilitator will announce the winner of the Leg and the number of points for each Participant.

·        Leg 2:
Player 2 will have app. 30 seconds to read his/her first haiku twice. Then Player 1 will have app. 30 seconds to read his/her first haiku twice.

o   The three Judges will vote for Haiku 1 or Haiku 2. The Player whose haiku obtains 2 or 3 votes is declared winner of Leg 2.

o   The Facilitator will announce the winner of the Leg and the number of points for each Participant. If the same Player has won Leg 1 and Leg 2, this Player has won the Match. If not, a third Leg will decide the winner.

·        Leg 3:
The Player who scored most points over the two legs will have the choice to read first or second. In the event of the two Players having the same number of points, Player 1 will read first. The winner of Leg 3 will be declared the Winner of the Match.

Pool Phase:
This phase is played in a round-robin basis, i.e. all Participants in a Pool will play against each other once. Once all the Matches are completed, each Pool Winner (and Runner-up in some formats) is qualified for the Knock-out Phase.

In the event of a tie between two Participants or more in a Pool, the process will be as follows:

The Player having lost the least number of Legs will be ranked above the other one(s) and qualified. In the event of a tie, the Winner (or Runner-up) will be decided with a sudden-death round as follows:

 

·        All Participants involved will have app. 30 seconds to read one haiku twice and the judges will vote. The Winner of this vote will be qualified.

·        If there are more than 2 Participants in this round and there is no winner after the first sudden-death round, any Participant who did not get any vote will be eliminated and the remaining Participants will enter another sudden-death round. This process will be repeated until the tie is resolved.

Knock-out Phase:

·        All Matches in this Phase will be played as per the Match Rules set out above.

·        See below the various Knock-out Phase draws for each format.

·        For all Matches of the Knock-out Phase, the Participant who has obtained the greatest number of points in all the previous rounds will have the choice to read first or second in Leg 1. Then, the process will follow the normal match procedure. In the event of two Participants having the same number of points, the Participant whose family name is first in alphabetical order will have the choice to read first or second in Leg 1.

Tournament Winner:
The Participant who wins the Final will be declared the Tournament Winner.

 

KNOCK-OUT PHASES DRAWS

 

16 Participants

Semi-Finals

Final

 

Semi-Final 1: Pool A Winner v Pool D Winner

 

SF1 Winner v SF2 Winner

 

Semi-Final 2: Pool B Winner v Pool C Winner

 

 

 

20 Participants

Quarter-Finals

Semi-Finals

Final

QF1: Pool A Winner v Pool D Runner-up

QF1 Winner v QF2 Winner

SF1 Winner v SF2 Winner

QF2: Pool B Winner v Pool C Runner-up

QF3: Pool C Winner v Pool D Runner-up

QF3 Winner v QF4 Winner

QF4: Pool D Winner v Pool A Runner-up

 

 

32 Participants

Quarter-Finals

Semi-Finals

Final

QF1: Pool A Winner v Pool H Winner

QF1 Winner v QF2 Winner

SF1 Winner v SF2 Winner

QF2: Pool B Winner v Pool G Winner

QF3: Pool C Winner v Pool F Winner

QF3 Winner v QF4 Winner

QF4: Pool D Winner v Pool E Winner

 

 

 


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